My Experience
This is an archive of all the commercial titles I’ve previously worked on. Please note that the list is incomplete, as many projects are protected by a work-for-hire NDA.
Respectful of such agreements, I will, anyway, be glad to describe in general terms my impact on such projects.
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Fateless - Godforge
Role: Senior Game Designer
Engine: Unity
Genre: RPG/Autobattler
Scope: Work for hire assignment, pre-production (from start of November 2023 to end of May 2024).
Status: Closed Beta TBA
Website -
Victory League
Role: Senior Game Designer
Engine: Unreal Engine 5
Genre: Multiplayer Live Game
Scope: Content creation commissioned to Magic Media by UK-based virtual worlds creator Improbable (3 months involvement).
Status: Released (August 2023)
Website -
Shuffle Tactics
Role: Freelance Game Designer
Engine: Unity
Genre: Tactical RPG, Deckbuilder
Client: Club Sandwich
Scope: Pre-production, early content creation (2 months involvement)
Status: Demo Available, Coming Soon
Steam Page -
Lorne
Role: Freelance Level Designer
Engine: Unreal 4.26
Genre: Action Adventure, Puzzle
Client: Lorne Studios
Scope: One shot commission of first game zones' blockout. Client was very happy with the result.
Status: TBA 2025, Demo Available
Steam Page -
Behind the Light
Role: Game Designer
Engine: Unreal Engine 4.26
Genre: Walking Simulator, Educational
Client: Studio V
Scope: Design consultancy. Wrote the original pitch and GDD of the game, eventually landing the commission to the company from Cineteca Milano.
Status: Released (2022)
Award: Best Non-Profit at International Serious Play Awards 2022.
Download Link -
Dark Renaissance
Role: Lead Game Designer
Engine: Unity
Genre: Story-driven with RPG elements
Scope: Pre-production from 2018 to 2020, full ownership in bringing best-selling Author Matteo Strukul's vision to life.
Publisher: Leonardo Interactive
Status: TBD 2025.
Steam Page -
OLAF: Maze of Intelligence
Role: Game Designer
Engine: Godot
Genre: Casual, Maze Game
Company: RedKoiBox
Year: 2022
Client: OLAF - European Anti-Fraud Office
Scope: Design of casual game to entertaint/inform visitors at OLAF booth during EU Open Day.
Status: Completed. Client was happy about the results, despite the very short time frame.
Social Media Coverage -
Project Infinito
Role: Game Writer, UI Artist
Engine: Unity
Scope: University collaboration with VANTAN Game Academy. Two games (Lullaby/Cosmo Express) made under the supervision of acclaimed game director Suda51. Worked on design, dialogues, cutscenes and UI for both games.
Status: Completed and shown at TGS 2019. Hopefully stored in some of our PCs (or else this becomes a lost Suda51 game technically?).
Press Coverage -
True Hunters
Role: Game Designer
Engine: Unity
Genre: Visual Novel, Educational
Client: Link Campus, DASIC
Duration: 2016-2019
Scope: University collaboration with EUIPO agency. The game aimed to teach users about the main concepts of IP protection.