My Experience

This is an archive of all the commercial titles I’ve previously worked on. Please note that the list is incomplete, as many projects are protected by a work-for-hire NDA.

Respectful of such agreements, I will, anyway, be glad to describe in general terms my impact on such projects.

  • Fateless - Godforge

    Role: Senior Game Designer
    Engine: Unity
    Genre: RPG/Autobattler
    Scope: Work for hire assignment, pre-production (from start of November 2023 to end of May 2024).
    Status: Closed Beta TBA
    Website

  • Screenshot of the online game Victory League

    Victory League

    Role: Senior Game Designer
    Engine: Unreal Engine 5
    Genre: Multiplayer Live Game
    Scope: Content creation commissioned to Magic Media by UK-based virtual worlds creator Improbable (3 months involvement).
    Status: Released (August 2023)
    Website

  • Shuffle Tactics

    Role: Freelance Game Designer
    Engine: Unity
    Genre: Tactical RPG, Deckbuilder
    Client: Club Sandwich
    Scope: Pre-production, early content creation (2 months involvement)
    Status: Demo Available, Coming Soon
    Steam Page

  • Lorne

    Role: Freelance Level Designer
    Engine: Unreal 4.26
    Genre: Action Adventure, Puzzle
    Client: Lorne Studios
    Scope: One shot commission of first game zones' blockout. Client was very happy with the result.
    Status: TBA 2025, Demo Available
    Steam Page

  • Behind the Light

    Role: Game Designer
    Engine: Unreal Engine 4.26
    Genre: Walking Simulator, Educational
    Client: Studio V
    Scope: Design consultancy. Wrote the original pitch and GDD of the game, eventually landing the commission to the company from Cineteca Milano.
    Status: Released (2022)
    Award: Best Non-Profit at International Serious Play Awards 2022.
    Download Link

  • Dark Renaissance Key Art

    Dark Renaissance

    Role: Lead Game Designer
    Engine: Unity
    Genre: Story-driven with RPG elements
    Scope: Pre-production from 2018 to 2020, full ownership in bringing best-selling Author Matteo Strukul's vision to life.
    Publisher: Leonardo Interactive
    Status: TBD 2025.
    Steam Page

  • OLAF: Maze of Intelligence

    Role: Game Designer
    Engine: Godot
    Genre: Casual, Maze Game
    Company: RedKoiBox
    Year: 2022
    Client: OLAF - European Anti-Fraud Office
    Scope: Design of casual game to entertaint/inform visitors at OLAF booth during EU Open Day.
    Status: Completed. Client was happy about the results, despite the very short time frame.
    Social Media Coverage

  • Project Infinito

    Role: Game Writer, UI Artist
    Engine: Unity
    Scope: University collaboration with VANTAN Game Academy. Two games (Lullaby/Cosmo Express) made under the supervision of acclaimed game director Suda51. Worked on design, dialogues, cutscenes and UI for both games.
    Status: Completed and shown at TGS 2019. Hopefully stored in some of our PCs (or else this becomes a lost Suda51 game technically?).
    Press Coverage

  • True Hunters

    Role: Game Designer
    Engine: Unity
    Genre: Visual Novel, Educational
    Client: Link Campus, DASIC
    Duration: 2016-2019
    Scope: University collaboration with EUIPO agency. The game aimed to teach users about the main concepts of IP protection.