
Grim Horde
An arcade-style, roguelite game by the award-winning Italian studio RedKoiBox
Research and reinterpret classic arcade/roguelike mechanics
Design and support the implementation of fast-paced gameplay and deep progression
Create and edit pixel art assets (Aseprite)
Balance classes, enemies, upgrades, and levels
Add and adjust content based on the roadmap and player feedback
Collaborate remotely in agile development
Contribute to devlogs and marketing materials
My Role on the Project
Gather your Minions, conquer the Living and become the Darklord!
Grim Horde is a fast arcade game with roguelike elements, where you lead your armies through the lands of the mortals, raze villages and claim souls.








Visual Buffet: a treat to die for
Visual Buffet, or thinking in abundacy terms, responded to the need to offer players a tasty, immediate treat. I wanted to give the player a “sugar high” right from the start by purposefully providing a very unbalanced relationship between action and feedback.
The Player is able to spawn a Tower and attract dozens of minions on this side. The minimalistic, arcade-style design of the game engages the Player with an addictive core loop while giving a surprising degree of agency.
Classes and card upgrade system
Each new class of the game takes inspiration from a popular dark fantasy trope (Necromancer, Banshee etc.).
Stats and power levels reflect the tropes of these iconic lords of evil.
The game uses a deck-building style progression system. Player deals with interesting, fast-paced choices that alter the gameplay significantly and may turn the tide of battle.