Grim Horde

An arcade-style, roguelite game by the award-winning Italian studio RedKoiBox

  • Research and reinterpret classic arcade/roguelike mechanics

  • Design and support the implementation of fast-paced gameplay and deep progression

  • Create and edit pixel art assets (Aseprite)

  • Balance classes, enemies, upgrades, and levels

  • Add and adjust content based on the roadmap and player feedback

  • Collaborate remotely in agile development

  • Contribute to devlogs and marketing materials

My Role on the Project

Gather your Minions, conquer the Living and become the Darklord!

Grim Horde is a fast arcade game with roguelike elements, where you lead your armies through the lands of the mortals, raze villages and claim souls.

Visual Buffet: a treat to die for

Visual Buffet, or thinking in abundacy terms, responded to the need to offer players a tasty, immediate treat. I wanted to give the player a “sugar high” right from the start by purposefully providing a very unbalanced relationship between action and feedback.

The Player is able to spawn a Tower and attract dozens of minions on this side. The minimalistic, arcade-style design of the game engages the Player with an addictive core loop while giving a surprising degree of agency.

Classes and card upgrade system

Each new class of the game takes inspiration from a popular dark fantasy trope (Necromancer, Banshee etc.).
Stats and power levels reflect the tropes of these iconic lords of evil.

The game uses a deck-building style progression system. Player deals with interesting, fast-paced choices that alter the gameplay significantly and may turn the tide of battle.