Auto-battles bring
Japanese folklore to life

Super Battle Moki

Client: Moku

  • Design and balance core mechanics, yokai abilities, and progression systems to ensure a strategic and engaging player experience.

  • Design innovative gameplay elements to evolve the “autobattle” concept

  • Collaborate with Art, UI, and Programming Team

  • Communicate with the client and integrate their feedback

  • GDD Housekeeping

    The title is currently undergoing beta testing.
    More details and screenshots after the game’s public release.

My Role on the Project

Depiction of Otoroshi from yokai.com

From Myth to Strategy

Super Battle Moki asks the Player to assemble teams of iconic yokai in a blend of cultural storytelling and competitive strategy.

My extensive stays in Tokyo and long-standing fascination with Japanese culture were instrumental in ensuring the Yokai’s abilities reflected their mythical origins while providing strategic value.

  • Enhanced Synergy Systems: Designed yokai traits and abilities to reward experimentation, allowing players to discover innovative team compositions.

  • Dynamic Progression: Introduced evolving yokai forms and skill-based upgrades, offering a sense of growth and investment in team-building.

Designing Familiarity with a Twist

The client requested a design inspired by the simplicity and accessibility of Super Auto Pets, while requiring meaningful innovations to make the game unique. This challenge demanded a careful balance of familiarity and originality:

By blending the simplicity of drafting and automated combat with innovative mechanics and cultural depth, Yokai-themed Project stood out in a competitive genre while remaining accessible and engaging.