Will De Gregori
Game Designer

Technically oriented Game Designer specialised in gameplay systems, combat mechanics and meta-progression. I’ve designed and delivered polished experiences working with Unreal Engine 5 and Unity, developing a penchant for close reading players’ behaviour.

Notable Projects

  • Fateless - Godforge

    Engine: Unity
    Genre: RPG
    Platform: PC/Mobile
    Team: Magic Media
    Client: Fateless

    Turn-based RPG featuring an expansive roster of collectible heroes. Players build and customize squads of legendary warriors, each equipped with unique abilities and synergies, to tackle epic campaigns, competitive PvP battles, and challenging dungeon raids. Players summon and evolve heroes from diverse factions, blending strategy and luck to create their ultimate team.

  • Super Battle Moki

    Engine: Unity
    Genre: Autobattler
    Platform: PC/Mobile
    Team: Magic Media
    Client: Moku.gg

    A strategic auto-battler blending the simplicity of Super Auto Pets with Japanese folklore. Players draft and upgrade teams of yokai-inspired creatures, each with unique abilities rooted in their mythical origins. The design emphasizes synergies and tactical depth, rewarding experimentation and creative strategies. The website is connected to a vibrant and constantly evolving community.

  • Grim Horde - RedKoiBox

    Engine: Godot
    Genre: Arcade, Incremental, roguelite
    Team: RedKoiBox
    Role: Lead Game Designer
    Status: Released (2022)

    Description (from Steam Page):
    Gather your minions, conquer the lands and become the Darklord! Grim Horde is a fast arcade game with roguelite elements, where you lead your armies through the lands of the mortals, raze villages and claim souls. Die and rise again from your ashes and learn new summoning spells.

  • CodeDNA - University of Rome "Tor Vergata"

    Engine: Unity
    Genre: Walking Simulator, Puzzle
    Team: Idra Interactive Studios
    Status: Released (2022)

    Code#DNA is an applied game developed in collaboration with the Molecular Anthropology Center for the study of ancient DNA of the Department of Biology of the University of Rome “Tor Vergata”. In this puzzle-based adventure with suggestive settings inspired by real research places all over the world, the main character Dr. Emma, thanks to her ability to have lucid dreams, will try and find the truth hidden in the DNA of historical characters of the past.

I aim to create games that leave a meaningful impression on the Player.